Ocean for quick renders in Blender using Geo Nodes

This is a circular mesh displaced by geometry nodes with an ocean surface like material optimized for quick renders in Eevee.

I made it using very basic procedural techniques in my own personal time even though it was for use at work as I needed something simple I could just add to projects without any setup that "just works". I decided to release it now because it felt "good enough" and I think Blender should have more options available for ocean rendering, but I'm not a Blender geometry nodes or materials wizard so any improvements you make and want to share are welcome!

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OceanQuick5km by eobet is licensed under BY-NOAI-NC-NFC-NM-SA

If you like this and it was useful to you, and only if you have the means to do so, a one-time donation is very appreciated: